- With all plans prepared, the pack readies themselves to meet at the Refinery Hotel in New York City, which they are now aware is owned by the Priory. In exchange for two of the Edward the III Florins, Amun acquires himself a mounted machine gun and the services of a helicopter and pilot with similar armament. Despite the airtight security, Amun manages to use his Gifts to smuggle his weapons and Artorias “Downfall” Thorolund’s sword into the meet.
- Jules “Against-All-Odds” Scranton receives a panicked call from Tina Wilson, forcing him to leave the meeting to the remainder of the pack, and leaving Artorias, his beta, in charge.
- The Garou settle down for an incredible meal, sitting opposite Lucky Luciano himself, the very engineer of modern organized crime. He claims to be a vampire now, and specifically a member of the clan the pack recognizes as Lasombra. Enjoying the unofficial treaty between the local Garou and Sabbat, Lucky states that his interests are purely temporal. He has Raina Fader, but only wished to use her as leverage for a meet. With the abrupt growth he’s witnessed regarding what he believes to be Amun’s growing crime syndicate, he believes they have potential, but are attracting far too much attention. Thus, he offers to have them join him and help take the heat off. They refuse, and while he seems regretful accord could not be made, they part on seemingly amiable terms, with the agreement that they will meet at a nearby park to turn Raina over.
- The meet turns out to be a trap. Human servants to the vampires unleash silver bullets upon the pack, though Jack “Hunts the Tainted” Shepherd and Amun prove wary enough to realize the ambush before being gunned down, alerting the others to take cover. Amun has the opportunity to use his enormous weapon and to call in the helicopter he had on reserve, though they soon discover that “Lucky” and his assistant were merely masked to look as such, and turn out to be more hapless humans. Artorias unleashes the poltergeist upon the sole vampire in attendance, rendering his mind control and shadowy abilities useless before they subdue and abscond with them. Amun tasks Alexei Kovalenko and his brothers to clean the scene as quickly as possible while the Garou return to the lighthouse.
- The vampire seems caught in a state of suspended animation, so the pack calls their Gangrel ally Xaviar for assistance. He explains that they’ve caused enough damage to place him in a torporous state, but his blood proves strong enough to wake him. After a series of brutal interrogations, the Garou glean that Lucky and his flunkies will be having a celebration at a local Turkish Bath House, where they intend to devour Raina as an exotic feast. Having what they want, they destroy the vampire.
- After arriving at the bath house, Amun is confronted by Veles, one of his siblings. In this case, the Black Spiral Dancer appears to have six arms, a spider-like monstrosity. He demands single combat with his brother, stating plainly that the Garou have no time to choose between taking on himself or saving Raina. Amun agrees, and the two use their Gifts of speed to rush across the rooftops in pursuit of one another.
- The remainder of the pack bursts into the bath house, immediately facing resistance in the form of human servants and weaker vampiric minions. Few are armed with silver, and none seem prepared for the brutal assault. Lucky himself proves amazingly powerful, hiding in the back and devouring over a dozen humans to fuel a sudden explosion of strength that nearly renders Winter Song unconscious.
- Amun and Veles battle in the physical world, in the Umbra and even in the Dark Umbra, using Gifts and raw strength against one another. Calling upon his mysterious ghostly friend, Amun summons additional, phantasmal arms to assault his brother, finally overcoming his defenses. He offers him a chance at redemption, an opportunity to purify himself in Erebus. After lying and attempting to backstab his brother, Veles dies when a dozen ectoplasmic blades stab into him. Amun is displeased at this outcome, but his ghostly ally fades away before it can be confronted.
- Rushing back into the Bath House, Amun assists in the last throes of combat against Lucky, staking and setting him aflame. Unable to find Raina, the pack witnesses the man they had though to be Lucky’s assistant calmly walk through a doorway, though it appears to lead into pure darkness. Reluctant, but determined to save the Corax, the Garou follow. Inside is a miniature realm of shadow and blackness, built into the likeness of an oily, glistening cathedral. The man inside does not introduce himself, but instead tells them they have caused quite enough trouble and disrupted his plans far too greatly for him to care for more. Thus, he offers them Raina, should they simply take her and leave. There, in his place of power, the pack decides to agree. Honoring his promise, the unnamed Lasombra hands Raina over and lets the pack depart, closing his realm behind.